The city changes slowly — step by step, as if something big is coming, but not in a hurry to show itself.
And then, at some point, everything happens at once.
Familiar lines blur, new details emerge, and what once lived in the shadows finally becomes visible.

This update is one of those moments.

It brings changes that reshape the rules of the game, and subtle strokes that add a new tone to the story.
If you’re ready to look closer — everything important is waiting for you below.

What’s new:

  • New “Noir” Season and a new map “Mafia Club”
  • New hero: Alter
  • Player profile 
  • Syndicate gifts
  • Interface improvements
  • Balance changes for certain heroes

The city changes its mood: the “Noir” Season

In this city, changes never happen without a reason.
They say the shadows sense trouble first — and now they’ve started moving with the season.
What are they whispering?

10 new seasonal skins:

  • Including one Unique skin for Ramsay
  • And two skins for the new hero (listed in the hero section below)

New seasonal map — “Mafia Club”

In this city, there are no quiet corners — only pauses between gunshots. Shadows outlive people here, and secrets are worth more than gold.

And if someone whispers that the Mafia Club is “a place for friends”… don’t fall for it. Behind its velvet and music lies cold, bought laughter, and the smoke of those who never came home.

The new map opens doors, but promises no exits. Welcome to the “Mafia Club” — where rules are written in blood, and the light shines only for those who have nowhere left to run.

 

New hero — Alter

Click here to watch the hero trailer

Click here to read Alter’s lore

Class: Sniper
Faction: Renegades
Weapon: Sniper Rifle

Ability — Decoy

The hero becomes invisible for a few seconds and creates a decoy. The decoy moves forward and attacks the nearest enemy within range, but deals no damage. If the decoy is destroyed, it explodes, blinding all enemies in the area for several seconds. Blinded enemies take increased damage, and their vision radius is significantly reduced.

Once per battle, when the hero’s health drops to 0, he burns all remaining ability charges to survive, becomes invisible for a few seconds, and leaves behind a knocked-down decoy. After a short delay, this decoy explodes, blinding all enemies in the area.

Personal Talent — Disguise

If the hero performs no actions for several seconds, he enters disguise mode. 

The hero can move without leaving disguise mode, with a penalty to maximum movement speed.

The hero cannot shoot or use abilities while in disguise mode.

Team Talent — Hunting Instincts

The hero reveals enemies with less than 50% health within a certain radius. Does not affect enemies hidden by invisibility, drones, grass, or camouflage.

Player profile

In this city, no one likes unnecessary words. Your profile speaks louder than any explanation ever could.
Now you decide what kind of impression to leave behind: rank, banner, avatar frame, avatar, title — every detail is a stroke in your personal story.

Will you show it openly, or let others guess?

Profile customization items can be obtained in various ways: through events, special offers, the Bravery Road, and more. Some customization options will also be available for in-game currency.

Your selected avatar and avatar frame will be visible to other players in leaderboards, in the friends list, in the syndicate members list, and in several other areas.

The player profile has also received visual improvements.

Syndicate gifts

In this city, generosity is a rare bird. But sometimes someone decides to play it classy. And for a brief moment, it becomes clear: even in the thickest shadows, there’s room for a gesture that speaks louder than words.

Some special offers will now include a gift for your Syndicate.

These offers are marked with a gift icon in the contents list, and by clicking the “i” next to the offer, you can see which rewards members of your current syndicate will receive.

The image shows an example of a special offer and its associated gift. Actual contents may differ in-game.

We’ve also added Syndicate gifts to Star Pass purchases (for every episode you buy) and to Echo Pass purchases (only when bought with real money).

More ways to earn and purchase Syndicate gifts will be added in the future!

Interface improvements

The city changes — sometimes quietly, almost unnoticed, as if someone adjusted the blueprint of its streets.
Its walls received a few careful strokes: small, precise, like the work of someone used to operating in half-light.

  • The Echo Path interface has been updated.

  • Visual improvements to the Battle Arena tab — you can now clearly see which Arena you’re in, how far you’ve progressed, and how much lies ahead.

Balance changes

  Smog

“Tank” talent got a new trait: the hero now reduces the maximum health of all enemies when taking any damage.

  • maximum health debuff: from -10% up to -25% (depending on the ability level)
  • radius: from 200 to 400 (depending on the ability level)
  • duration: from 1.5 to 3 seconds (depending on the ability level)

  Levi

“Huntress” talent got a new trait: the hero now increases weapon piercing power when hitting an enemy hero.

  • piercing power increase: from 3 to 8 points (depending on the ability level)
  • duration: 3 seconds

  Arnie

”Rapture in battle” talent maximum radius decreased from 450 to 350

“Rapture in Battle” talent got a new trait: the hero now reduces the maximum health of all enemies upon killing an enemy.

  • maximum health debuff: from -4% up to -20% (depending on the ability level)
  • radius: from 150 to 350 (depending on the ability level)
  • duration: 3 seconds

  Cyclops

"Siege Expert" talent got a new trait. Now hero will reduce moving speed of all enemies on killing an enemy

  • Moving speed debuff: from -20% up to -35% (depending on the ability level)
  • radius: from 240 to 360 (depending on the ability level)
  • duration: from 0.75 to 1.8 seconds (depending on the ability level)

  Sparkle

"Initiator" talent

  • Removed the effect that restored health per second when the hero took any damage.
  • Added a new effect that restores health for each instance of damage taken.

“Healer” talent maximum radius increased from 275 to 350.

“Healer” talent got a new trait: the hero now reduces weapon reload time upon killing an enemy.

  • reload time: from -10% up to -25% (depending on the ability level)
  • radius: from 150 to 350 (depending on the ability level)
  • duration: 3 seconds 

  Hurricane

“Recalibration” talent got a new trait: the hero now reduces the target’s armor penetration when hitting an enemy.

  • armor penetration debuff: from -10% to -30% (depending on the ability level)
  • duration: 3 seconds

  Bastion

“Defender” talent got a new trait: the hero now reduces the armor penetration of all enemies when taking any damage.

  • armor penetration debuff: from -10% up to -20% (depending on the ability level)
  • radius: from 200 to 400 (depending on the ability level)
  • duration: 1 second

  Graviel

gravity zone radius 300->270

gravity grenade projectile speed 450->420

gravity zone force -35%

aiming distance 370-360

base damage 75->70

fire rate 7-> 6 shots per second

  Kwon

Max speed after using hook jump +45%->+40%

base health 370->350

base shots per second 18->16

 

For today, the city has said everything it wanted to say. The rest is for those who like to discuss changes after midnight.

Visit our social networks — that’s where the shadows speak more boldly, and the conversations last longer.