A league - is a place in which players compete for the number of personal ratings that they score.

At the end of each round, the highest ranked players are moved to the next League. The number of places in the top depends on the League itself. For example, it may have three placed or five.

Players who could not take the winning places, either move to the previous league or remain in the same league. It is impossible to fall below the Wooden League and the League of Spherus.

To get to the League screen, you need to click on the cup icon on the screen:
At the top, the current delta (rating) of the player in this League is always shown. At the bottom - the total amount of rating earned by the player for the entire time of the game.

The game has the following leagues:
  • 10 simple leagues: Wooden, Stone, Bronze, Silver, Golden, Emerald, Ruby, Sapphire, Onyx, Diamond
  • three Gods Leagues: Orbeuseus, Invinsius and Totemius;
  • one King of King Leagues, which is universal for all players in the game.
The current League of the player will always be marked in yellow in the background behind the cup. 
With a blue background   –- other Leagues that the player has already completed or is about to complete.

Each round of the League lasts 72 hours of real time. The data in the League itself is updated every few minutes.

LEAGUE DELTA

How do I get a League rating or what is a league delta?
All players start with a zero rating.

The current delta of the player's league is displayed in the red border. It can be either positive or negative.

The rules for the League delta are different than for the guild delta. You can find out about the guild delta here: https://zepto.helpshift.com/a/king-of-thieves/?l=en&s=guilds-guild-battles&f=guild-battle&p=all

Only the difference between the sold and received Gem goes to the League delta, including the bonus for returning the gem if it was stolen.


An example

A new round of the League has begun. All players have 0 rating.

The player has stolen a Gem with 40,000 rating. Since he has no room in the inventory, the smallest gem at 1,000 rating has sold. It was 0. Stole at 40,000. Sold at 1,000. The rating was 39,000.

The difference between the sold and received gem will be 39,000 rating, since a gem for 1,000 was sold from his inventory.

He saved the obtained gem in the Storage and freed up a slot in the inventory.

He then earned another 20,000 rating gem in the event. Since there was already one free slot, its delta was replenished by 20,000, and became 59,000.

After that, a gem with 70,000 rating was stolen from the player and he could not return it!

Because of this, the player's delta went into negative territory, since a gem was stolen from him. 59,000 (current delta) - 70,000 (stolen gem) = -11,000. Now its delta is -11,000. If friends return the gem to the player, then its delta will return to its previous value. If the player who returns the gem to him had a Guild, then the player will also receive a bonus for returning the gem.

If the player received the gem:
A (Received gem) - B (Smallest gem in overflowing inventory) = C (difference between them)
An example: 20 000 – 15 000 = 5 000.

IMPORTANT: THE SAVED GEMS DO NOT REDUCE THE RANKING IN THE PLAYER'S DELTA.
IMPORTANT:
IF THE PLAYER STEALS A GEM WITH A RATING LESS THAN ALL THE GEMS IN HIS INVENTORY, THEN IT DOES NOT GO TO THE DELTA LEAGUE, AS IT IS SOLD IMMEDIATELY.

If a player has stolen a gem or sold it:
A (player's current delta) - B (stolen / sold gem) = C (difference)
50,000 - 70,000 = -20,000;
10,000 - 4,000 = 6,000.

What gem go to the League delta (taking into account the difference and based on the above):
  • Received from events;
  • Stolen from players;
  • Returned by the player or his friends / guildmates;
  • The bonus rating from the return of gems is also goes in the score;
  • Purchased in special offers in the store;
  • Gems recieved from mines.