Meet the gorgeous Alice! A hero with an SMG - her weapon may not be as accurate as everyone else's, but her agility makes her a formidable opponent!
There is no reliable information about Alice's past. All that's known is that a few years ago, she was found by the Renegade scout corps during one of their raids on Skytech laboratories. Scared and exhausted, she had literally shrunk into a pit, where the light from the searchlights of the laboratory watchtowers couldn't reach. According to the commander of the squad that found her, Alice was already trying to hide her portal gun from them, suggesting that she probably stole it from Skytech territory. By the way, Alice values her weapon very much and considers it an extension of her own body.
Weapon: Submachine gun
After joining the Renegades, Alice quickly proved herself to be an excellent fighter and a first-class scout in her initial operations — all thanks to her experimental weapon, the portal gun.
The portal gun is a two-phase weapon that shoots special ammo, referred to as "darts." Pressing the ability button for the first time releases the first dart, which sticks to a stable and stationary surface, but remains inactive. Pressing it again releases a second dart, which, upon hitting anywhere else, activates the portal, creating a portal gate. Through this, Alice and any other heroes can move freely.
Research conducted by the Renegades shows that grenades, rockets, and even Shengi hunters can also pass through the portal gates. However, attempts to shoot at the gate won’t be successful — bullets won't pass through it.
In addition, darts fired at the same place will open a portal tunnel through an obstacle and create an energy emission at the exit, which slows down the speed of movement and shooting of all heroes within its radius.
But be careful — your dart can be destroyed by another hero's dart or Tess's ball lightning!
Shenji’s & Freddie’s rebalance
We wanted Freddy to remain a dangerous opponent, but also give other heroes a chance!
List of changes:
- Base fire rate reduced by 7%
- Base damage reduced by 20% (in the ratio of the number of shots fired and damage per hit)
- Talent “Street Fighter” — Damage +20% -> +25% (level 15)
- Talent “Street Fighter" — Rate of fire (when taking damage) +30% -> +25% (level 14)
As for Shenji, we decided to tone down his pyromania a bit, reducing the frequency and the amount of released Hunters:
Ability cooldown time: 2 sec. -> 4 sec. (on the highest levels)
Maximum number of charges: 5 -> 3 (on the highest levels)
We're trying to improve the game, and now it's time to change the main menu to prepare it for new features in the future!
New button style;
"Leave the team" has become a separate button;
Trophies/Bravery Road has been moved to the bottom right of the interface.
New season map
New Star Pass season
Welcome to the Wasteland! New skins, stickers, tombstones, and graffiti await you in the new season!