Fighters, we are updating! For a couple of hours we’re temporarily suspending the game for maintenance. Please don’t reinstall it during this period to keep your progress saved. Now let’s take a little journey to our new features:
New hero — Meet Ramsay!
Rush into battle with our new hero, armed with a heavy machine gun equipped with an overheating system. The machine gun boasts an unlimited magazine, eliminating the need for in-battle reloading. However, prolonged firing affects Ramsay's weapon performance and can lead to painful consequences!
The machine gun features three overheating sectors. In the first sector, the weapon fires as usual. As overheating progresses to the second sector, the machine gun starts firing faster and deals increased damage. But, upon reaching the third, red sector, the weapon becomes so hot that it damages Ramsay himself, with shooting accuracy taking a significant hit!
How to cool down the weapon? If Ramsay ceases to fire, the machine gun will gradually cool down on its own. For emergency and rapid temperature reduction, Ramsay can use forced cooling, which replaces the reload button.
Class — Tank
Faction — P.Y.R.O
Weapon — machine gun with an overheating system
Ability - Rampage
Ramsay will never forget his glory days in wrestling, where he tossed his opponents around like bowling pins. Since then, the number of his defeated foes and the count of implants in his body has increased. But just as in the ring, on the battlefield, he is ready to unleash his fury using his signature moves!
Upon activating the "Rampage" ability, Ramsay engages an energy barrier and enters a state of rage! In this state, he can't stand still and rushes forward at high speed in search of a victim! When he collides with an opponent, the hero knocks them back and stuns them momentarily.
However, Ramsay has vulnerabilities! If the energy barrier drops or if he crashes into a Force Field, it will halt his furious charge!
New contract’s interface
Get ready to navigate your awards more seamlessly than ever. Our revamped Contracts interface showcases a clearer path from qualifying awards right to the contract leaderboard. Besides that we've also increased the rewards for the qualifying steps and top executors places on the leaderboard in some contracts.
Discover New Medals!
Exciting news for medal hunters out there: our latest update brings you not one, not two, but three brand new medals! But here's the twist — we've kept the ways to earn them under wraps. Do you have what it takes to uncover the mystery and claim these elusive rewards?
Legendary items await!
Elevate your gaming experience with our new collection of rare in-game items. While they won't change your gameplay, acquiring these legendary skins, stickers, and tombstones will undoubtedly give you some serious bragging rights. Because, let's be honest, there's nothing like the thrill of unlocking something truly unique!
Heroes Balancing Update
We're always striving to keep the battlefield fair, dynamic, and challenging. In our latest update, we've fine-tuned several heroes to ensure a balanced gameplay experience. Here's the rundown:
Base Armor: 200 → 140
Shots in magazine: 5 → 4
Shots in magazine (with talent): 3 → 2
Armor damage modifier abilities: 3 → 2
Armor piercing abilities: 40 → 30
Base Damage: 14 → 17
Armor Penetration: 50 → 55
Rounds per second: 18 → 19
Armor Penetration: 15 → 20
Backwards speed: 0.7 → 0.8
Ability aiming time: 2 → 1.5
Time between end of ability aim and damage: 1.5 → 1.2
Turret shield now activates only post full turret installation.
Turret Health: Reduced by 50%
Turret Armor: Increased by 20%
Turret cooldown: 8s → 10s