The new blueprints have arrived, and it's time to equip the drones with additional modules!

 

Each drone now has four modules:

  1. The first module operates on activation, as usual.

  2. The second module activates automatically when the hero falls.

  3. The third module charges over time and activates upon performing an action.

  4. The fourth module has a chance to activate after the hero performs a certain action.

 

GUARD

Core Meltdown: The drone stops and switches to self-destruct mode. After a short countdown, a powerful explosion occurs.

Safety Protocol: The drone creates a shield that absorbs a certain amount of damage. Upon the hero's resurrection, the drone also instantly restores a portion of the hero's armor and health.

Shock Net: The module charges over time. If the module is charged and the drone hits an enemy, an electrical explosion is created that jumps between enemies within a certain radius. Damage increases for each affected enemy, up to a maximum of five victims.

Ammunition Synthesizer: Each time the hero fires, there is a chance that the drone will return a bullet to the weapon after the shot.

 

ZENITH

Reviving Station: The drone slows down the death time of nearby allies and can resurrect fallen allies one by one.

Safety Protocol: The drone creates a shield that absorbs a certain amount of damage. Upon the hero's resurrection, the drone also instantly restores a portion of the hero's armor and health.

Percussive Wave: The module charges over time. If the module is charged and the drone hits an enemy, a wave is created at the impact site, which applies a slowing effect within a radius for some time.

Critical Impact: Each time the hero hits an enemy, there is a chance that the drone will make the shot critical, dealing xN damage!

 

MEDPRO

Medical Station: The drone stops and switches to a medical post mode. All allies within its radius regenerate a certain amount of health per second.

Safety Protocol: The drone creates a shield that absorbs a certain amount of damage. Upon the hero's resurrection, the drone also instantly restores a portion of the hero's armor and health.

Suppressing Toxin: The module charges over time. If the module is charged and the drone hits an enemy, a toxin effect is applied to the enemy. The effect reduces health every second but cannot kill the enemy. The effect is removed if the enemy uses a healing ability.

Adrenaline Burst: When the hero revives a teammate, there is a chance that the drone will apply the effects of Adrenaline Surge (increased damage and speed for a while) and Regeneration (health and armor restoration for a while) to the revived hero.

 

In addition to this, the balance update has also adjusted the main weaponry of the drones:

Guardian's damage reduced by 30%

Medpro's damage reduced by 14%

Zenith's damage increased by 20%

Zenith's rate of fire increased by 25%


And even more – this update contains new seasonal skins:

  • Avenger Hurricane
  • Dreamcatcher Raven
  • Firehorn Ramsay
  • Venomous Bertha