This update covers a lot of ground at once: big visual and gameplay changes in Arcade, some targeted tweaks to rewards and the shop, and a batch of content from and for the community. Here's the rundown:
What's new:
- Arcade mode update
- Visual refresh for the battle loading screen, killer screen, and mode selection screen
- First win bonus
- Build Your Own Bundle
- Leaderboard in Rush events
- Two new community skins
- Old skin redesigns
- New medals for community moderators and translators
- Balance changes
- Bug fixes
ARCADE: BIG UPDATE
1. Arcade page got a visual makeover
Arcade now looks modern and matches the style of other sections of the game. The update covers every Arcade screen: Rules, Leaderboard, Roulette, Reward Track, Shop.
Below — comparison: old interface on the left, new one on the right.
Rewards and contents of special offers shown here are for illustration and may differ from what's actually in the game.
2. Arcade Shop
One change (but an important one!): the Arcade Booster is being removed from the shop. You can now get boosted points and Roulette currency by playing Arcade matches with VIP Tickets.
3. New logic for Arcade Tickets
Regular Arcade Tickets:
- Now refill on a shared timer for all players
- You get the max number of tickets when Arcade starts
- Winning a match keeps your ticket
- Losing or leaving a match spends a ticket
- Don't give Roulette currency and have no point multiplier
- Can't be increased by watching ads
VIP Arcade Tickets:
- Give a x3 multiplier to event points and let you earn Arcade Roulette currency
- Can be stockpiled — they carry over between Arcades
- Winning a match doesn't save the ticket — it's spent either way
- Available in the in-game shop (with a purchase limit)
Before a match, you choose which ticket type you want to use.
If you're playing in a pre-made team, each player picks their own ticket type — you can change it on the main screen. If someone on the team doesn't have enough Arcade tickets, matchmaking won't start.
4. Arcade Roulette
Main mechanic changes:
- The Arcade Roulette is now open to everyone
- You earn Roulette currency by playing Arcade matches with VIP tickets
- More reward slots available
5. New game modes in Arcade
On top of the existing Arcade modes, a few new ones are coming:
- Teamfight 4v4v4 — Each player has 4 lives. Every death gives a permanent boost to max HP and damage for the rest of the match.
- Teamfight 5v5 — Same mechanic as above.
- Multiround 4v4 — You need to win 3 rounds to take the match. Losing a round gives the whole team a boost to max HP and damage until the end of the match.
- Multiround 2v2 — Same mechanic as above.
BATTLE LOADING SCREEN REDESIGN
The loading screen now shows profile design, title, and drones — yours and your whole team's.
KILLER SCREEN: NEW LOOK
The screen for the player who killed you got an update too: alongside info about their gear, power, and stats, you'll now see their profile design, title, and skin name.
MODE SELECTION: REDESIGN + FIRST WIN BONUS
We've refreshed the mode selection screen:
See the chest next to each mode? That's a bonus for your first win in that mode for the day — one per mode.
Only works for modes that are currently open: if Sabotage is closed, you can't claim its bonus.
The "first win" feature will roll out to players' accounts gradually, rather than all at once after the update.
BUILD YOUR OWN BUNDLE
"The special offers never have the resources I actually need" — we hear that one a lot. Time to fix it!
With this update, a new type of special offer is coming to the shop: you pick the resources in the bundle yourself — exactly the ones you need.
The contents of the special offer shown here are for illustration and may differ from what's actually in the game.
LEADERBOARD IN RUSH EVENTS
Drone Rush, Bucks Rush, Hero Rush, and Gear Rush now have a leaderboard! The track rewards are still there — plus extra prizes for placing on the leaderboard.
You can access the leaderboard through the event screen.
SKINS FROM ECHO ART WINNERS
In late 2025, we launched the Echo Art contest in our official Discord community, where players drew skin ideas for existing heroes. Two winners were chosen: the Blizzard skin by "BLACKMAMBA_SSS" was picked by the community, and the Scratch skin by "Renigat228" was picked by the devs. One of the main prizes — the winning skins would be added to the game.
Once the winners were announced, our artists got to work right away. Here's the final result:
In this update, the winning skins from the contest have been added to the game and will soon be available to get!
If you draw — professionally or just for fun — drop by our official Discord community and share your work. We regularly run contests with rewards — in-game resources and Star Pass. And in special ones like Echo Art, the winner's work can end up right in the game.
OLD SKIN REDESIGNS
Our art team keeps updating old skins — making them more detailed and expressive.
This update reworks 11 skins, including ones for Bertha, Blot, Doom, Raven, Angel, Arnie, and Satoshi.
Below — comparison: old look on the left, updated one on the right.
Our art team will keep working on more skins — we'll keep you posted.
THANKS TO TRANSLATORS AND MODERATORS: NEW MEDALS AND TITLES
Moderators and translators are players from the community who volunteer their time helping us with community chats and game translations. Without them, a lot of what we do on our community platforms simply wouldn't work — and we want their contribution to be visible to everyone else too.
That's why special medals and titles for volunteers have been added to the game. Spot one of these players, and now you'll know who you're looking at.
The title and medal on the left is for moderators of official communities. The title and medal on the right is for community translators from the LinguoLab beta program.
BALANCE CHANGES
armor penetration 35 -> 40
Shadow step:
time to activate 0.3s -> 0.4sactive phase time 0.3s -> 0.5s
UPD from 05/28, 14:55 UTC:
After the community’s immediate reaction to this change, we decided to soften the skill adjustments. Thank you for your feedback!
New Shadow Step changes:
- activation time reverted to the previous value: 0.4 → 0.3
- active phase duration: 0.5 → 0.4
Change in target priorities for the Hook. Now enemy turret will have the same priority as enemy hero, meaning if turret stays between the Kwon and enemy hero, hook will target the turret, because it's closer.
Now tapping the ability button when weapon is cooling will interrupt the cooling process and activate the ability
Now tapping the ability button when weapon is cooling will interrupt the cooling process and activate the ability
That's all for this update! Visit our socials to discuss the changes:
Good luck in the battles!




