A new update is live — and this one's packed. From a new season and hero to smaller details. Here's what's inside!
What's new in the update:
- New season: new map and skins
- New hero
- New graffiti, stickers, and tombstones
- New profile decorations
- Direct purchases
- Roulette visual update
- Rebalance
- Bug fixes
SEASON OF RECKONING!
Who said horror and fear have to be saved for Halloween? We disagree — and we're here to break that stereotype. The Season of Reckoning is coming soon to replace the ending Noir season.
New seasonal map — "Mortuary"
A mortuary — a place where the boundary between life and death became the subject of study.
A city built on the endings of others, divided into zones, each reflecting a different path to the finale. Abandoned laboratories, isolated sections, and strange artifacts hint at it: something here tried to control the inevitable — and only hastened its arrival.
Now this place is a museum of mistakes, whose consequences still linger within.
9 new skins
Including one Unique skin and two skins for the new hero (see below)!
Click on the image to see it full-size.
New hero — Bonnie
Class: Scout
Faction: Force & Arms
Weapon: Submachine gun
Ability — Toxic Hounds
Summons two toxic hounds that follow the hero. They can be sent to guard a specific area. Upon spotting enemies, the hounds immediately attack using a spit that creates a toxic zone on impact.
Heroes caught in the toxic zone become poisoned, which reduces their damage output and movement speed, and deals minor damage once per second. The poison persists for several seconds after leaving the toxic zone. The hounds and Bonnie herself are unaffected by the toxic zone.
If a hound reaches an enemy hero, it explodes and deals damage in a small radius.
While the ability is active, Bonnie can temporarily summon a fallen hero from the grave with reduced stats. They follow Bonnie and attack enemies in line of sight.
Personal Talent — Toxic Bullets
On hit, Bonnie applies a toxin that deals damage over time and reduces the target's movement speed and damage output.
Team Talent — Combat Medic
Speeds up ally revives within range and increases their health; reduces the bleed-out time of knocked-down enemies within range. Reduces weapon spread for aimed fire for the hero and her allies.
Reveals poisoned enemies within a small radius.
Increases movement speed during aimed fire for the hero and her allies upon killing an enemy.
New stickers, sprays, and tombstones
With every new season, we traditionally add new cosmetic items. Some of them reference other games, popular memes, phrases, and more. Can you find them all?
Tombstones
Sprays
Stickers
Profile decorations
Avatars
Two backgrounds, two frames, and two decorations.
Direct purchases
Currently available in select countries, with plans to expand in the future.
Buying items in-game just got easier! This payment method lets you pay directly in the app — using a bank card, PayPal, UnionPay, gift cards, and more.
Every direct purchase also rewards you with bonus bucks.
A new button has been added in the game settings to choose your preferred payment method — you can set a default or be prompted at each purchase.
Direct Purchases are supported by our external payment partner, Xsolla, which acts as the merchant of record and is fully responsible for payment processing and transaction management. Discover more about Xsolla’s transaction security on Xsolla’s official website.
To learn more about all available payment methods and Bullet Echo webshop services, please visit this page.
Roulette visual update
From time to time we refresh the interface in certain tabs or entire sections. This time, it's the roulette's turn!
We've reworked the main screen, the drop chance screen (the "i" button), and redesigned the spin animation.
Images are for illustrative purposes only — actual roulette contents in-game may differ.
Rebalance
shots per second 1 → 0.8
base damage 140 → 135
max health 200 → 190
shooting delay after leaving invisibility 0.3 → 0.5 seconds
healing is now available during invisibility after using decoy
reloading is now available during invisibility after using decoy
reviving allies is now available during invisibility after using decoy
removed increased moving loudness when hero is invisible
base health 260 → 230
speed boost on hitting an enemy with a shield +15% → +10%
damage resist on hitting an enemy with a shield -15% → -12%
max shield ricochets 6 → 5 (+1 with personal gear set bonus)
healing is now available when ball lightning is moving after using ability
reloading is now available when ball lightning is moving after using ability
reviving allies is now available when ball lightning is moving after using ability
shooting delay after leaving invisibility 0.3 → 0.5 seconds
removed increased moving loudness when hero is invisible
shooting delay after leaving invisibility 0.3 → 0.5 seconds
removed increased moving loudness when hero is invisible
Devs Notes: We noticed that Lynx had an error in the formula, which caused armor penetration points in sniper mode to be calculated incorrectly (thanks to our Discord member LAGOON for pointing that out!). This has now been fixed. While this change was primarily a bug fix, it directly affects the character’s combat stats.
- fixed bug of Lynx bow not adding +10 points to armor penetration in sniper mode
That's all for now! Join our community to discuss the update with other players:
Good luck in the battles!
